![]() ![]() ![]() It doesn't matter which of the two you choose, the other will match what you type to square up the map. By size, I do mean the size you want your map in FeralHeart to be. Leaving the smaller box alone, punch in the size of your map into one of the larger boxes. In landscape area there are two boxes with large numbers in them and a third box with a much smaller number. Okay, so, you have a map you like? Why don't we preview it first? Glaciate any gullies you put in to give them deeper, flatter shapes with soft slopes.Ĭanoyonize the whole map, making everything have a harder, steeper cliff-edge to it.Ĭlear/flatten. Scale vertical, which will change the amount of difference between the highest portion and lowest portion of the map. Set a height range to match your mapmakers height. If you dislike the softness the brush has, you can go to "modify" in the Landscape window. The brush is always soft, but you can change the size and strength with the editing tools at the top of the window. The left mouse button will pull the terrain up. In this option, your right mouse button will push down the terrain. Just hit the button that looks like a mountain getting bulldozed. If you're unhappy with the generated terrain, you can draw your own in the "view/sculpt" window. lol You can chose to generate a new map ever time or have them layer ontop of eachother. has it's own description for what it does. Basically, if you like a generated map but want to edit is settings, you can uncheck the box and your features won't go away.Īction. Perlin origin isn't necessary, I don't know if the free version lets you change it. Size of features will zoom in or out on the data generated to create tiny, intricate patterns or huge single formation maps. It also flattens a lot of the higher elevations. Glaciation effects mostly the gully areas, making them deeper but still having a softness to them.Ĭanyonism does the same thing, but creates steep cliffs rather than soft slopes. ![]() Smoothing, effects how much smoothing will occur. decreasing makes squarer, odd shaped features. Realism, when increased makes features rounder. this effects smoothing, and shape of features. Ridged multi perlin will create that same snaking mountain effect with some areas smoothed over. Ridged perlin will create a semi jagged landscape with snaking mountain ridges coiling through the map. Multi perlin will create that same rolling landscape but have areas that are smoothed over and areas that are sharper. Perlin noise will create a softer, rolling landscape with minute hills. Subdivide and displace II will created a pretty jagged landscape with cliffs, steep mountains, and gullies. this changes the overall type of landscape that will be generated. This gives you a smaller box with a lot of options to quickly generate a height-map. On this window are two important options we need. In the Terragen windows, you will have Rendering Control and Landscape. The order isn't important, just make sure both Terragen and you art program are running. Our, today, being creating a height-map that can be used in FeralHearts mapmaker.įirst, open you programs. It's user-interface is incredibly easy to understand and to use for a variety of needs. Terragen is a program that allows you to create and render 3D landscapes using either a generated height-map or a drawn height-map. Any art editing program :: such as Paintshop Pro, Photoshop, Gimp, etc etc ![]()
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